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A graphics library is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Some APIs use Graphics Library (GL) in their name, notably OpenGL and WebGL. ==Examples== * Cairo (graphics) * Mesa 3D (a library that implements OpenGL) * Clutter * MiniGL (a range of incomplete OpenGL implementations) * (Open Inventor ) * Openskia * Qt A cross-platform application framework * emWin An Embedded Graphics Library * SFML * Simple DirectMedia Layer 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Graphics library」の詳細全文を読む スポンサード リンク
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